HUD - Weapon Icons

HUD Weapon Icons (Core_034.UWF)


Each entry has 140 bytes.


Mine Thrower


Full Entry Start 

Offset: 8C

00 00 00 00 00 00 00 00 0C 00 00 00 39 0C 01 01 03 00 00 32 00 00 00 00 00 00 00 00 00 00 A0 C0 00 00 30 41 00 00 00 00 00 00 80 41 00 00 A8 41 00 00 00 00 00 00 64 42 00 00 A8 41 00 00 00 00 00 00 64 42 00 00 50 3F 00 00 00 00 00 00 80 41 00 00 50 3F 00 00 00 00 00 00 4C 42 00 C0 D8 41 AF EB EB FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position

Offset: 98

39 0C 01 01 03 00 00 32 


Opacity and Color 

Offset: EC

AF EB EB FF 

*The higher value in the first byte "AF" the more white the icon will be, and the lower the more blue it will be.


Rotation 

Offset: FC

00 00 00 00


Pistol / TMP / Chicago


Full Entry Start 

Offset: 118

00 00 00 00 00 00 00 00 0D 00 00 00 31 03 01 01 04 00 00 29 00 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 80 41 00 00 A8 41 00 00 00 00 00 00 64 42 00 00 A8 41 00 00 00 00 00 00 64 42 00 00 50 3F 00 00 00 00 00 00 80 41 00 00 50 3F 00 00 00 00 00 00 34 42 E5 52 06 42 69 A5 A5 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position 

Offset: 124

31 03 01 01 04 00 00 29 


Opacity and Color 

Offset: 178

69 A5 A5 FF

*The higher value in the first byte "69" the more white the icon will be, and the lower the more blue it will be.


Rotation 

Offset: 188

00 00 00 00


Grenades


Full Entry Start

Offset: 1A4

00 00 00 00 00 00 00 00 2C 00 00 00 32 02 01 01 05 00 00 50 00 00 00 00 00 00 00 00 00 00 30 C1 00 00 80 3F 00 00 00 00 00 00 E8 C1 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 3C C2 00 00 00 00 00 00 E8 C1 00 00 3C C2 00 00 00 00 68 D3 00 42 00 00 1C 42 69 A5 A5 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position 

Offset: 1B0

32 02 01 01 05 00 00 50


Opacity and Color 

Offset: 204

69 A5 A5 FF

*The higher value in the first byte "69" the more white the icon will be, and the lower the more blue it will be.


Rotation 

Offset: 188

00 00 00 00


Harpoon


Full Entry Start 

Offset: 230

00 00 00 00 00 00 00 00 2C 00 00 00 33 04 01 01 06 00 00 51 00 00 00 00 00 00 00 00 00 00 80 C0 00 00 80 BF 00 00 00 00 00 00 E8 C1 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 3C C2 00 00 00 00 00 00 E8 C1 00 00 3C C2 00 00 00 00 00 00 70 42 9D D8 B1 41 7D FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position 

Offset: 23C

32 02 01 01 05 00 00 50


Opacity and Color 

Offset: 290

7D FF FF FF

*The higher value in the first byte "7D" the more white the icon will be, and the lower the more blue it will be.


Rotation 

Offset: 2A0

00 00 E0 41


Combat Knife


Full Entry Start

Offset: 2BC

00 00 00 00 00 00 00 00 2C 00 00 00 34 05 01 01 07 00 00 52 00 00 00 00 00 00 00 00 00 00 A0 C0 00 00 00 C0 00 00 00 00 00 00 E8 C1 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 3C C2 00 00 00 00 00 00 E8 C1 00 00 3C C2 00 00 00 00 00 00 74 42 00 40 46 41 7D FF FF FF 00 00 00 01 00 00 00 00 00 00 00 00 00 00 F0 C1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position 

Offset: 2C8

34 05 01 01 07 00 00 52


Opacity and Color 

Offset: 31C

7D FF FF FF

*The higher value in the first byte "7D" the more white the icon will be, and the lower the more blue it will be.


Rotation 

Offset: 32C

00 00 F0 C1



?????


Full Entry Start 

Offset: 348

00 00 00 00 00 00 00 00 2C 00 00 00 35 06 01 01 08 00 00 17 00 04 00 00 00 00 00 00 00 00 80 C0 00 00 00 C0 00 00 00 00 00 00 E8 C1 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 3C C2 00 00 00 00 00 00 E8 C1 00 00 3C C2 00 00 00 00 00 00 84 42 5B 5A BA 41 FF 00 00 FF 50 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position 

Offset: 354

35 06 01 01 08 00 00 17


Opacity and Color 

Offset: 3A8

FF 00 00 FF


Rotation 

Offset: 3B8

00 00 00 00



Rifle


Full Entry Start 

Offset: 3D4

98 06 00 00 00 00 00 00 2C 00 00 00 36 07 01 01 09 00 00 2A 00 00 00 00 00 00 00 00 00 00 A0 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 42 00 00 18 42 69 A5 A5 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position 

Offset: 3E0

36 07 01 01 09 00 00 2A


Opacity and Color 

Offset: 434

69 A5 A5 FF


Rotation 

Offset: 444

00 00 00 00



Shotgun / Riot Gun / Striker 


Full Entry Start 

Offset: 460

00 00 00 00 00 00 00 00 2C 00 00 00 37 08 01 01 0A 00 00 2F 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 24 42 AB AA DA 41 69 A5 A5 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position 

Offset: 46C

37 08 01 01 0A 00 00 2F


Opacity and Color 

Offset: 4C0

69 A5 A5 FF


Rotation 

Offset: 4D0

00 00 00 00



Rocket Launcher


Full Entry Start

Offset: 4EC

00 00 00 00 00 00 00 00 2C 00 00 00 38 09 01 01 0B 00 00 2B 00 00 00 00 00 00 00 00 00 00 80 C0 00 00 80 BF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7C 42 00 40 30 41 7D FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A0 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position 

Offset: 4F8

38 09 01 01 0B 00 00 2B


Opacity and Color 

Offset: 54C

7D FF FF FF


Rotation

Offset: 55C

00 00 A0 41



Eggs


Full Entry Start 

Offset: 578

00 00 00 00 00 00 00 00 2C 00 00 00 3A 0B 01 01 0C 00 00 0F 00 00 00 00 00 00 00 00 00 00 60 C1 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 42 00 00 28 42 7D FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position 

Offset: 584

3A 0B 01 01 0C 00 00 0F


Opacity and Color 

Offset: 5D8

7D FF FF FF


Rotation 

Offset: 5E8

00 00 00 00



Bow  - (Krauser) / Bowgun (Ada)


Full Entry Start 

Offset: 604

00 00 00 00 00 00 00 00 2C 00 00 00 3B 0D 01 01 0D 00 00 49 00 00 00 00 00 00 00 00 00 00 E0 C0 00 00 E0 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 30 42 00 00 30 42 7D FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Position 

Offset: 610

3B 0D 01 01 0D 00 00 49


Opacity and Color 

Offset: 664

7D FF FF FF


Rotation 

Offset: 674

00 00 00 00



HUD P.R.L. 412 (Core_036.UWF) *Incomplete


Overall Opacity 

Offset: 60

FF FF FF FF


Position

Offset: 70

00 00 34 C2


Entry 1  (White Divisors of the Charge Indicator) 

Offset: 8C

00 00 00 00 00 00 00 00 0D 00 00 00 FF 18 01 00 00 01 00 FF 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 A0 C0 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 40 9C C6 00 40 9C C6 00 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 2  (Green Rectangle and Red Circle)

Offset: 118

00 00 00 00 00 00 00 00 0D 00 00 00 FF 19 01 00 03 01 00 FF 00 00 00 00 00 00 00 00 00 00 40 40 00 00 40 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 42 00 00 F0 41 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 3 ???

Offset: 1A4


Entry 4  (Charge Indicator - Bright Green)

Offset: 230

00 00 00 00 00 00 00 00 2D 00 00 00 FF 16 01 00 09 01 00 FF 00 04 00 00 00 00 00 00 00 00 00 C0 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 42 00 00 08 42 50 7D 82 FF 00 28 28 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 5 - HUD Background

Offset: 2BC

10 0C 00 00 00 00 00 00 0D 00 00 00 FF 17 01 00 0A 00 00 4A 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 8C 42 00 00 8C 42 00 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 6 - Circle Blinking While Charging

Offset: 3D4

00 00 00 00 00 00 00 00 2D 00 00 00 13 26 02 19 00 00 00 4A 00 04 00 00 00 00 00 00 00 00 E0 40 00 00 A0 40 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 88 41 00 00 88 41 FF 32 00 FF 3C 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 7 - Mask for the Charge Indicator 1 (Animation that happens after shooting)

Offset: 460

44 0C 00 00 00 00 00 00 0D 00 00 00 FF 20 02 16 01 00 00 25 02 00 00 00 00 00 00 00 00 00 80 BF 00 00 80 BF 00 00 00 00 00 00 00 C2 00 00 00 42 00 00 00 00 00 00 00 42 00 00 00 42 00 00 00 00 00 00 00 42 00 00 00 C2 00 00 00 00 00 00 00 C2 00 00 00 C2 00 00 00 00 00 00 00 42 00 00 00 42 00 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 8 - Rectangle Blinking While Charging

Offset: 4EC

00 00 00 00 00 00 00 00 2D 00 00 00 12 25 02 19 01 00 00 0A 00 04 00 00 00 00 00 00 00 00 00 C1 00 00 20 C1 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 B0 41 00 00 60 41 8C FF 00 FF 00 37 00 FF 00 00 00 00 00 00 00 00 00 00 34 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 11 - Rectangle Flashing 2 

Offset: 604

00 00 00 00 00 00 00 00 0D 00 00 00 11 29 02 19 02 00 00 0A 00 04 00 00 00 00 00 00 00 00 00 C1 00 00 20 C1 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 B0 41 00 00 60 41 8C FF 00 FF 1E 91 00 FF 00 00 00 00 00 00 00 00 00 00 34 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 12 - Charge Indicator 1 (Main one) Flashing 1 (Animation after shooting)

Offset: 690

AC 0C 00 00 00 00 00 00 2D 00 00 00 21 1D 02 16 02 00 00 20 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 C8 41 00 00 C8 41 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 14 - Charge Indicators 4-5

Offset: 7A8

00 00 00 00 00 00 00 00 0D 00 00 00 FF 1A 02 15 02 00 00 20 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 C8 41 00 00 C8 41 00 4B 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 C2 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 15 - Charge Indicators 2-3

Offset: 834

00 00 00 00 00 00 00 00 0D 00 00 00 FF 1B 02 15 03 00 00 20 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 C8 41 00 00 C8 41 00 37 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 16 - Charge Indicator 1 Flashing

Offset: 8C0

00 00 00 00 00 00 00 00 2C 00 00 00 22 1E 02 16 03 00 00 20 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 C8 41 00 00 C8 41 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 17 - Rectangle and Circle Static (After fully charged)

Offset: 94C

00 00 00 00 00 00 00 00 0D 00 00 00 FF 27 02 19 03 00 00 0A 00 04 00 00 00 00 00 00 00 00 00 C1 00 00 20 C1 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 B0 41 00 00 60 41 00 55 00 FF 00 14 14 FF 00 00 00 00 00 00 00 00 00 00 34 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 19 - Circle Static (idle before charging)

Offset: A64

00 00 00 00 00 00 00 00 0D 00 00 00 FF 28 02 19 04 00 00 4A 00 04 00 00 00 00 00 00 00 00 E0 40 00 00 A0 40 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 88 41 00 00 88 41 3C 00 00 FF 00 37 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Entry 20 - Charge Indicator 1 (Main one) Flashing 2 (Animation after shooting)

Offset: AF0

00 00 00 00 00 00 00 00 0D 00 00 00 FF 1C 02 15 04 00 00 20 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 C8 41 00 00 C8 41 00 2D 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 42 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00