HUD Weapon Icons (Core_034.UWF)
Each entry has 140 bytes.
Mine Thrower
Full Entry Start
Offset: 8C
00 00 00 00 00 00 00 00 0C 00 00 00 39 0C 01 01 03 00 00 32 00 00 00 00 00 00 00 00 00 00 A0 C0 00 00 30 41 00 00 00 00 00 00 80 41 00 00 A8 41 00 00 00 00 00 00 64 42 00 00 A8 41 00 00 00 00 00 00 64 42 00 00 50 3F 00 00 00 00 00 00 80 41 00 00 50 3F 00 00 00 00 00 00 4C 42 00 C0 D8 41 AF EB EB FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 98
39 0C 01 01 03 00 00 32
Opacity and Color
Offset: EC
AF EB EB FF
*The higher value in the first byte "AF" the more white the icon will be, and the lower the more blue it will be.
Rotation
Offset: FC
00 00 00 00
Pistol / TMP / Chicago
Full Entry Start
Offset: 118
00 00 00 00 00 00 00 00 0D 00 00 00 31 03 01 01 04 00 00 29 00 00 00 00 00 00 00 00 00 00 80 C0 00 00 40 41 00 00 00 00 00 00 80 41 00 00 A8 41 00 00 00 00 00 00 64 42 00 00 A8 41 00 00 00 00 00 00 64 42 00 00 50 3F 00 00 00 00 00 00 80 41 00 00 50 3F 00 00 00 00 00 00 34 42 E5 52 06 42 69 A5 A5 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 124
31 03 01 01 04 00 00 29
Opacity and Color
Offset: 178
69 A5 A5 FF
*The higher value in the first byte "69" the more white the icon will be, and the lower the more blue it will be.
Rotation
Offset: 188
00 00 00 00
Grenades
Full Entry Start
Offset: 1A4
00 00 00 00 00 00 00 00 2C 00 00 00 32 02 01 01 05 00 00 50 00 00 00 00 00 00 00 00 00 00 30 C1 00 00 80 3F 00 00 00 00 00 00 E8 C1 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 3C C2 00 00 00 00 00 00 E8 C1 00 00 3C C2 00 00 00 00 68 D3 00 42 00 00 1C 42 69 A5 A5 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 1B0
32 02 01 01 05 00 00 50
Opacity and Color
Offset: 204
69 A5 A5 FF
*The higher value in the first byte "69" the more white the icon will be, and the lower the more blue it will be.
Rotation
Offset: 188
00 00 00 00
Harpoon
Full Entry Start
Offset: 230
00 00 00 00 00 00 00 00 2C 00 00 00 33 04 01 01 06 00 00 51 00 00 00 00 00 00 00 00 00 00 80 C0 00 00 80 BF 00 00 00 00 00 00 E8 C1 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 3C C2 00 00 00 00 00 00 E8 C1 00 00 3C C2 00 00 00 00 00 00 70 42 9D D8 B1 41 7D FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 23C
32 02 01 01 05 00 00 50
Opacity and Color
Offset: 290
7D FF FF FF
*The higher value in the first byte "7D" the more white the icon will be, and the lower the more blue it will be.
Rotation
Offset: 2A0
00 00 E0 41
Combat Knife
Full Entry Start
Offset: 2BC
00 00 00 00 00 00 00 00 2C 00 00 00 34 05 01 01 07 00 00 52 00 00 00 00 00 00 00 00 00 00 A0 C0 00 00 00 C0 00 00 00 00 00 00 E8 C1 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 3C C2 00 00 00 00 00 00 E8 C1 00 00 3C C2 00 00 00 00 00 00 74 42 00 40 46 41 7D FF FF FF 00 00 00 01 00 00 00 00 00 00 00 00 00 00 F0 C1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 2C8
34 05 01 01 07 00 00 52
Opacity and Color
Offset: 31C
7D FF FF FF
*The higher value in the first byte "7D" the more white the icon will be, and the lower the more blue it will be.
Rotation
Offset: 32C
00 00 F0 C1
?????
Full Entry Start
Offset: 348
00 00 00 00 00 00 00 00 2C 00 00 00 35 06 01 01 08 00 00 17 00 04 00 00 00 00 00 00 00 00 80 C0 00 00 00 C0 00 00 00 00 00 00 E8 C1 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 1C 42 00 00 00 00 00 00 0C 42 00 00 3C C2 00 00 00 00 00 00 E8 C1 00 00 3C C2 00 00 00 00 00 00 84 42 5B 5A BA 41 FF 00 00 FF 50 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 354
35 06 01 01 08 00 00 17
Opacity and Color
Offset: 3A8
FF 00 00 FF
Rotation
Offset: 3B8
00 00 00 00
Rifle
Full Entry Start
Offset: 3D4
98 06 00 00 00 00 00 00 2C 00 00 00 36 07 01 01 09 00 00 2A 00 00 00 00 00 00 00 00 00 00 A0 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 42 00 00 18 42 69 A5 A5 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 3E0
36 07 01 01 09 00 00 2A
Opacity and Color
Offset: 434
69 A5 A5 FF
Rotation
Offset: 444
00 00 00 00
Shotgun / Riot Gun / Striker
Full Entry Start
Offset: 460
00 00 00 00 00 00 00 00 2C 00 00 00 37 08 01 01 0A 00 00 2F 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 40 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 24 42 AB AA DA 41 69 A5 A5 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 46C
37 08 01 01 0A 00 00 2F
Opacity and Color
Offset: 4C0
69 A5 A5 FF
Rotation
Offset: 4D0
00 00 00 00
Rocket Launcher
Full Entry Start
Offset: 4EC
00 00 00 00 00 00 00 00 2C 00 00 00 38 09 01 01 0B 00 00 2B 00 00 00 00 00 00 00 00 00 00 80 C0 00 00 80 BF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7C 42 00 40 30 41 7D FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A0 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 4F8
38 09 01 01 0B 00 00 2B
Opacity and Color
Offset: 54C
7D FF FF FF
Rotation
Offset: 55C
00 00 A0 41
Eggs
Full Entry Start
Offset: 578
00 00 00 00 00 00 00 00 2C 00 00 00 3A 0B 01 01 0C 00 00 0F 00 00 00 00 00 00 00 00 00 00 60 C1 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 42 00 00 28 42 7D FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 584
3A 0B 01 01 0C 00 00 0F
Opacity and Color
Offset: 5D8
7D FF FF FF
Rotation
Offset: 5E8
00 00 00 00
Bow - (Krauser) / Bowgun (Ada)
Full Entry Start
Offset: 604
00 00 00 00 00 00 00 00 2C 00 00 00 3B 0D 01 01 0D 00 00 49 00 00 00 00 00 00 00 00 00 00 E0 C0 00 00 E0 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 30 42 00 00 30 42 7D FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Position
Offset: 610
3B 0D 01 01 0D 00 00 49
Opacity and Color
Offset: 664
7D FF FF FF
Rotation
Offset: 674
00 00 00 00
HUD P.R.L. 412 (Core_036.UWF) *Incomplete
Overall Opacity
Offset: 60
FF FF FF FF
Position
Offset: 70
00 00 34 C2
Entry 1 (White Divisors of the Charge Indicator)
Offset: 8C
00 00 00 00 00 00 00 00 0D 00 00 00 FF 18 01 00 00 01 00 FF 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 A0 C0 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 40 9C C6 00 40 9C C6 00 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 2 (Green Rectangle and Red Circle)
Offset: 118
00 00 00 00 00 00 00 00 0D 00 00 00 FF 19 01 00 03 01 00 FF 00 00 00 00 00 00 00 00 00 00 40 40 00 00 40 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 42 00 00 F0 41 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 3 ???
Offset: 1A4
Entry 4 (Charge Indicator - Bright Green)
Offset: 230
00 00 00 00 00 00 00 00 2D 00 00 00 FF 16 01 00 09 01 00 FF 00 04 00 00 00 00 00 00 00 00 00 C0 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 42 00 00 08 42 50 7D 82 FF 00 28 28 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 5 - HUD Background
Offset: 2BC
10 0C 00 00 00 00 00 00 0D 00 00 00 FF 17 01 00 0A 00 00 4A 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 A0 C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 8C 42 00 00 8C 42 00 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 6 - Circle Blinking While Charging
Offset: 3D4
00 00 00 00 00 00 00 00 2D 00 00 00 13 26 02 19 00 00 00 4A 00 04 00 00 00 00 00 00 00 00 E0 40 00 00 A0 40 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 88 41 00 00 88 41 FF 32 00 FF 3C 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 7 - Mask for the Charge Indicator 1 (Animation that happens after shooting)
Offset: 460
44 0C 00 00 00 00 00 00 0D 00 00 00 FF 20 02 16 01 00 00 25 02 00 00 00 00 00 00 00 00 00 80 BF 00 00 80 BF 00 00 00 00 00 00 00 C2 00 00 00 42 00 00 00 00 00 00 00 42 00 00 00 42 00 00 00 00 00 00 00 42 00 00 00 C2 00 00 00 00 00 00 00 C2 00 00 00 C2 00 00 00 00 00 00 00 42 00 00 00 42 00 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 34 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 8 - Rectangle Blinking While Charging
Offset: 4EC
00 00 00 00 00 00 00 00 2D 00 00 00 12 25 02 19 01 00 00 0A 00 04 00 00 00 00 00 00 00 00 00 C1 00 00 20 C1 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 B0 41 00 00 60 41 8C FF 00 FF 00 37 00 FF 00 00 00 00 00 00 00 00 00 00 34 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 11 - Rectangle Flashing 2
Offset: 604
00 00 00 00 00 00 00 00 0D 00 00 00 11 29 02 19 02 00 00 0A 00 04 00 00 00 00 00 00 00 00 00 C1 00 00 20 C1 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 B0 41 00 00 60 41 8C FF 00 FF 1E 91 00 FF 00 00 00 00 00 00 00 00 00 00 34 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 12 - Charge Indicator 1 (Main one) Flashing 1 (Animation after shooting)
Offset: 690
AC 0C 00 00 00 00 00 00 2D 00 00 00 21 1D 02 16 02 00 00 20 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 C8 41 00 00 C8 41 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 14 - Charge Indicators 4-5
Offset: 7A8
00 00 00 00 00 00 00 00 0D 00 00 00 FF 1A 02 15 02 00 00 20 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 C8 41 00 00 C8 41 00 4B 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 C2 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 15 - Charge Indicators 2-3
Offset: 834
00 00 00 00 00 00 00 00 0D 00 00 00 FF 1B 02 15 03 00 00 20 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 C8 41 00 00 C8 41 00 37 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 16 - Charge Indicator 1 Flashing
Offset: 8C0
00 00 00 00 00 00 00 00 2C 00 00 00 22 1E 02 16 03 00 00 20 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 C8 41 00 00 C8 41 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 17 - Rectangle and Circle Static (After fully charged)
Offset: 94C
00 00 00 00 00 00 00 00 0D 00 00 00 FF 27 02 19 03 00 00 0A 00 04 00 00 00 00 00 00 00 00 00 C1 00 00 20 C1 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 B0 41 00 00 60 41 00 55 00 FF 00 14 14 FF 00 00 00 00 00 00 00 00 00 00 34 42 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 19 - Circle Static (idle before charging)
Offset: A64
00 00 00 00 00 00 00 00 0D 00 00 00 FF 28 02 19 04 00 00 4A 00 04 00 00 00 00 00 00 00 00 E0 40 00 00 A0 40 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 88 41 00 00 88 41 3C 00 00 FF 00 37 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Entry 20 - Charge Indicator 1 (Main one) Flashing 2 (Animation after shooting)
Offset: AF0
00 00 00 00 00 00 00 00 0D 00 00 00 FF 1C 02 15 04 00 00 20 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 42 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 B0 C2 00 00 00 00 00 00 18 43 00 00 04 C3 00 00 00 00 00 00 D8 42 00 00 04 C3 00 00 00 00 00 00 C8 41 00 00 C8 41 00 2D 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 42 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00