This is a list of all Hex Edits in the REvamped "bio4.exe", it doesn't mean that there all in use by the mod, but there are installed, in case it got outdated users can revert or update them, or if something is causing a bug it can be identified and fixed.
Bio4 Modifications by Mr Curious and AnonymousUser
- 4gb Patch
- Sanity Checking Function
- Pointer Edit
- AEV FSE link
- AEV ESE Toggle
- AEV Auto-Door Block
- AEV CAM Toggle
- AEV Checkpoint
- AEV Chain
- AEV Toggle Type 6
- AEV-ITA Functionality
- AEV - AUTO Message/CAM/Sound
- AEV Merchant
- No Escape Auto Cam (Type 2 events)
- Spawn Enemies from ITA (including ETM) models
- Spawn Enemies from ITA (including ETM) models part 2
- EM ITA UDAS Pre-Load
- EM Sideload by Qingsheng (Companion DLL version)
- ITM Shown in Type 6 Camera Shots
- Key Toggle AEV Chain (Type 11)
- Doorway AEV's Can Spawn/Despawn Ashley
- r320 No Explosion Sound
- Companion DLL Keyless Unlock
- Event State Continuity Chain
- DLL Key inconsistency Issue Fix
- Transparency Pick Up Item fix
- EM Incompatibility Issue Fix
- Companion DLL Double File Load Fix (new)
- Companion DLL No 2x Allocation
- Additional BGM files
- Higher EM XWB/XSB Limit
- FSE TtriggerZones Can Be Overlapped
- No Ambience on FSE byte Weather (also disables wind in r226)
- r320 No Explosion Sound
- Leon Can Do Ashley Actions in r20d
- Use Ashley Buttons in r20e
- Ashley Water Effect in any room
- Luis Never Responds to Persistent Attacks Outside of r11c
- Infinite Parasite Lifetime (Spiders)
My custom HEX edits
Handcannon in Main Game merchant price, upgrades, etc. Also changes upgrades progression of some other weapons (Unfinished)
Modded: 94 00 05 01 02 05 00 00 36 00 02 01 02 02 00 00 FF FF 00 00 00 00 00 00 2D 00 03 01 02 03 00 00 FF FF 00 00 00 00 00 00 37 00 01 01 01 02 00 00 36 00 03 01 02 02 00 00 FF FF 00 00 00 00 00 00 25 00 06 03 03 05 00 00 21 00 06 03 03 06 00 00 27 00 05 03 03 05 00 00 29 00 05 01 03 03 00 00 2C 00 06 01 03 06 00 00 37 00 02 01 02 03 00 00 2F 00 05 01 03 05 00 00 30 00 06 01 03 05 00 00 23 00 07 03 03 06 00 00 2E 00 07 01 03 06 00 00 FF FF 00 00 00 00 00 00 37 00 02 01 03 04 00 00 FF FF 00 00 00 00 00 00 27 00 06 03 03 06 00 00 37 00 02 01 03 05 00 00 94 00 06 01 03 06 00 00 30 00 06 01 03 06 00 00 36 00 03 01 02 03 00 00 25 00 07 03 03 06 00 00 21 00 07 03 03 06 00 00 27 00 07 03 03 06 00 00 2C 00 07 01 03 06 00 00 94 00 07 01 03 06 00 00 30 00 07 01 03 06 00 00 FF FF 00 00 00 00 00 00 29 00 06 01 03 03 00 00 2D 00 05 01 03 05 00 00 37 00 03 01 03 06 00 00 2F 00 06 02 03 06 00 00 36 00 04 01 02 03 00 00 FF FF 00 00 00 00 00 00 37 00 04 01 03 06 00 00 2A 00 02 01 02 02 00 00 2D 00 06 01 03 07 00 00 FF FF 00 00 00 00 00 00 29 00 07 01 03 04 00 00 2A 00 03 01 03 03 00 00 FF FF 00 00 00 00 00 00 37 00 06 01 03 06
ITM00B.bin Examine Screen Angle/Scale
*Used by Ink Ribbon if I'm not mistaken.
*Now we have Player7z tool which is much better to edit these briefcase slots.
Inventory Space used by the normal Rifle (1x9 → 2x9)
Original: 2E 00 00 00 09 01 00 00 00 00 80 40 00 00 00 00 31 31 31 31 31 31 31 31 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
*To revert to the original also restore "ss_pzzl_092.bin" and "ss_pzzl_093.tpl" in Resident Evil 4 HD\BIO4\SS\eng\ss_pzzl\ss_pzzl
(core.udas) Core_034.UWF - Weapons HUD
Pistol / TMP / Chicago
Increased the intensity of the icon
Offset 178
Modded: 69 EF EF EF
Original: 69 A5 A5 FF
Harpoon
Removed the rotation effect of the icon
Offset 2A0
Modded: 00 00 E0 00
Original: 00 00 E0 41
Rifle
Increased the intensity of the icon
Offset 434
Modded: 69 EF EF EF
Original: 69 A5 A5 FF
Shotgun / Riotgun / Striker
Increased the intensity of the icon
Offset 4C0
Modded: 69 EF EF EF
Original: 69 A5 A5 FF
Rocket Launcher
Increased the intensity of the icon
Offset 54C
Modded: AD FF FF FF
Original: 7D FF FF FF
Removed the rotation effect of the icon
Offset 55C
Modded: 00 00 00 00
Original: 00 00 A0 41
Credits: Futon
Allow Saddler death animation:
Offset 16D647
Modded: 90 90 90 90 90 90
Original: 0F 84 0F 01 00 00
Offset 16D657
Modded: 90 90 90 90 90
Original: E8 02 61 E9 FF
Offset 16D5E8
Modded: 00
Original: 14
Saddler Death Count and no resurrect fix:
Offset 16D756
Modded: EB 08
Original: FE 86
Offset 16D760
Modded: FE 86 FE 00 00 00 56 E8 74 3B 04 00 56 E8 FE FA 04 00 83 C4 08 5E 5D C3
Original: CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC
Credits: Kteo
Treasure Box Sound Fix:
Original: 8B 76 14 C1E6 04 03 F2 8B 10 89 70 10 8B 52 14 8B 49 3C 03 CA 89 48 14 0F B7 56 0C 6B D2 2E 03 D1 5F 89 50 14 5E C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC
Credits: Kteo
Key Stack quantity
Offset 30447F
Modded: 99
Original: 01
Other Info
Files Stack quantity: Offset 30444F
Healing Stack quantity: Offset 304407
*This was actually reverted to original, as keys stack but continue using one slot each, I wanted 99 keys limit in one slot but seems not possible
Credits: Duke
R100 First Ganado Health
Offset 4DC104
Modded: 88 13
Original: F4 01
*These I have not changed yet:
Del Lago hp (1.0.6) (Tested on professional difficulty)
Offset 0E7EE7
*other values for 1st ganado like type subtype are in 4DC112 but it have some bytes in between, its not linear order.
Credits: HardRain
Health Bar (core.udas)
Green - Offset 1175A8
Modded: 00 25 0C FF 00 55 20 FF
Original: 00 23 00 FF 00 55 00 FF
*these I have not changed:
Orange - Offset 11751C
28 14 00 FF 64 3C 00
Red - Offset 117490
28 00 00 FF 82 00 00