Progress Report - R117


The interior areas are the most benefited from the lighting edits, and this one is no exception. The area now feels darker and obscure. There was some troubleshooting in order to not overload some models, but in the end it looks good.

The Interior of the church has different proportions when compared to the exterior model in r108. It is much bigger and windows are misplaced. This might go unnoticed by most players, but it is a real inconsistency.

This is a know issue in the maps of the game, they are full of tricks and things to mimic the areas around that are out of bounds, sometimes using just a 2d surface, having wrong coordinates or even missing models like the Barn area where the Castle in the horizon simply disappears. 


Main Village seen from r105.

The possibility of porting the graveyard area exists, this can make it visible from the interior of the church, but it is very time consuming and may be too much effort for a little detail.

Due to the 6 light limitation, there's a long time of troubleshooting. The models were checked in order to avoid any of them to be overloaded by lights. But sometimes ETMs can remain overloaded.

Interiors have fewer issues related to distant models. But as a downside they have many small details, and the lights in the same location make the area tricky when compared to exteriors, where the distance between lights is greater. 

The Los Iluminados Puzzle Insigna was changed, it received some tweaks and now is a little different. 


The Insigna now casts a light.

One of the cutscenes was made to test the new texture for Saddler's eyes. A good tip to edit them is to create shorter FCVs so the camera cuts are skipped to the current cut that is being edited. This is very useful when we are in the end of the cutscene, it allow us to skip most of the cuts and gain a big time.


New eyes texture.

The Masked Beta Zealots were added in place of the original ones. There's an optional to use the vanilla, or the Skull variation instead, together with different color schemes for the Insigna Puzzle.


RGB Puzzle Variations.

Zealots Variations.

A cool thing is that the dynamic shadows could be preserved by editing the SHD and TEX files, it was possible to use the flashlight while leaving the cutscene shadows untouched.

There are other modifications not mentioned but in general the area looks good, the new lighting gave it a different artistic approach.


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